AddUnitToBuild(UnitConfig toBuild, Vector3 location, Vector3 dir) | NullPointerGame.BuildSystem.Builder | |
Build(UnitConfig toBuild) | NullPointerGame.BuildSystem.Builder | |
buildables | NullPointerGame.BuildSystem.Builder | |
BuildCanceled | NullPointerGame.BuildSystem.Builder | |
BuildCompleted | NullPointerGame.BuildSystem.Builder | |
BuildConditionals | NullPointerGame.BuildSystem.Builder | |
buildQueue | NullPointerGame.BuildSystem.Builder | protected |
BuildQueueChanged | NullPointerGame.BuildSystem.Builder | |
buildRate | NullPointerGame.BuildSystem.Builder | |
BuildsInQueue | NullPointerGame.BuildSystem.Builder | |
BuildStarted | NullPointerGame.BuildSystem.Builder | |
BuildTarget | NullPointerGame.BuildSystem.Builder | |
CanBuild(Buildable buildable) | NullPointerGame.BuildSystem.Builder | |
CanBuildBeStarted() | NullPointerGame.BuildSystem.Builder | virtual |
CancelBuildAt(int index) | NullPointerGame.BuildSystem.Builder | |
CancelCurrentBuild() | NullPointerGame.BuildSystem.Builder | |
constructPrefab | NullPointerGame.BuildSystem.Builder | |
CreateBuildable(UnitConfig toBuild, Vector3 location, Quaternion rotation, Transform parent) | NullPointerGame.BuildSystem.Builder | |
GetBuildableParent() | NullPointerGame.BuildSystem.Builder | protectedvirtual |
GetSceneSystem< T >() | GameBase.GameEntityComponent | protected |
GetVisualProxyProperty< T >(string name) | GameBase.GameEntityComponent | protected |
HasTarget | NullPointerGame.BuildSystem.Builder | |
IsBuilding() | NullPointerGame.BuildSystem.Builder | virtual |
Log(string message) | GameBase.GameEntityComponent | protected |
LogsClear() | GameBase.GameEntityComponent | protected |
Messages | GameBase.GameEntityComponent | |
OnBuildCompleted() | NullPointerGame.BuildSystem.Builder | protectedvirtual |
OnBuildRequested(UnitConfig toBuild) | NullPointerGame.BuildSystem.Builder | protectedpure virtual |
OnValidate() | GameBase.GameEntityComponent | protectedvirtual |
OnVisualModuleRemoved() | GameBase.GameEntityComponent | virtual |
OnVisualModuleSetted() | GameBase.GameEntityComponent | virtual |
OnWorkOverBuildableRequested(Buildable buildable) | NullPointerGame.BuildSystem.Builder | protectedpure virtual |
PushLogs() | GameBase.GameEntityComponent | protected |
QueuedUnits | NullPointerGame.BuildSystem.Builder | |
RallyPointOffset | NullPointerGame.BuildSystem.Builder | |
RemoveOnInterrupt | NullPointerGame.BuildSystem.Builder | |
SetupBuild(Buildable buildable) | NullPointerGame.BuildSystem.Builder | |
SetupEntityComponent() | GameBase.GameEntityComponent | protectedvirtual |
StartBuildProgress() | NullPointerGame.BuildSystem.Builder | protected |
ThisEntity | GameBase.GameEntityComponent | |
UnableToBuild | NullPointerGame.BuildSystem.Builder | |
UnitRadius | NullPointerGame.BuildSystem.Builder | |
VisualProxy | GameBase.GameEntityComponent | |