SpaceRTS - Starter Pack  1.3
NullPointerGame.DamageSystem.Projectile Member List

This is the complete list of members for NullPointerGame.DamageSystem.Projectile, including all inherited members.

ApplyHitEffect(Damageable damageable)NullPointerGame.DamageSystem.Projectile
ApplyHitEffect(Damageable damageable, Vector3 offset)NullPointerGame.DamageSystem.Projectile
attachEmitEffectToSocketNullPointerGame.DamageSystem.Projectile
attachHitEffectToTargetNullPointerGame.DamageSystem.Projectile
attachToSocketNullPointerGame.DamageSystem.Projectile
AutoDestroy()NullPointerGame.DamageSystem.Projectileprotectedvirtual
damageNullPointerGame.DamageSystem.Projectile
destroyTimeNullPointerGame.DamageSystem.Projectile
directionNullPointerGame.DamageSystem.Projectileprotected
Disarm()NullPointerGame.DamageSystem.Projectile
disarmTimeNullPointerGame.DamageSystem.Projectile
dissarmedNullPointerGame.DamageSystem.Projectileprotected
emitEffectPrefabNullPointerGame.DamageSystem.Projectile
FixedUpdate()NullPointerGame.DamageSystem.Projectilevirtual
GetBestFireSource(GameEntity entity, Vector3 targetPoint)NullPointerGame.DamageSystem.Projectile
GetEmitter(GameEntity source, Damageable target)NullPointerGame.DamageSystem.Projectileprotectedvirtual
GetTargetOffset(GameEntity source, Damageable target)NullPointerGame.DamageSystem.Projectileprotectedvirtual
hitEffectPrefabNullPointerGame.DamageSystem.Projectile
InitSetup(GameEntity source, Damageable target)NullPointerGame.DamageSystem.Projectilevirtual
launchSocketNullPointerGame.DamageSystem.Projectile
lockedPointOnTargetNullPointerGame.DamageSystem.Projectileprotected
OnApplyHitEffect(Damageable damageable, Vector3 offset)NullPointerGame.DamageSystem.Projectileprotectedvirtual
OnDisarmed()NullPointerGame.DamageSystem.Projectileprotectedvirtual
runTimeNullPointerGame.DamageSystem.Projectileprotected
sourceEmitterNullPointerGame.DamageSystem.Projectileprotected
sourceEntityNullPointerGame.DamageSystem.Projectileprotected
trackedTargetNullPointerGame.DamageSystem.Projectileprotected
triggerEffectPrefabNullPointerGame.DamageSystem.Projectile