Special message triggered by the Selectable component and dispatched through the GameEntity Message Sink.  
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Special message triggered by the Selectable component and dispatched through the GameEntity Message Sink. 
◆ SelectableChanged()
      
        
          | GameBase.SelectableChanged.SelectableChanged | ( | Selectable | sel | ) |  | 
      
 
Constructor for the message. requires a Selectable to take its info. 
- Parameters
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◆ IsHighlighted
  
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          | bool GameBase.SelectableChanged.IsHighlighted |  | get | 
 
Current highlight state of the selectable. 
 
 
◆ IsHovered
  
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          | bool GameBase.SelectableChanged.IsHovered |  | get | 
 
Current hovering state of the selectable. 
 
 
◆ IsSelected
  
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          | bool GameBase.SelectableChanged.IsSelected |  | get | 
 
Current selection state of the selectable.