Special message triggered by the Selectable component and dispatched through the GameEntity Message Sink.
More...
Special message triggered by the Selectable component and dispatched through the GameEntity Message Sink.
◆ SelectableChanged()
GameBase.SelectableChanged.SelectableChanged |
( |
Selectable |
sel | ) |
|
Constructor for the message. requires a Selectable to take its info.
- Parameters
-
◆ IsHighlighted
bool GameBase.SelectableChanged.IsHighlighted |
|
get |
Current highlight state of the selectable.
◆ IsHovered
bool GameBase.SelectableChanged.IsHovered |
|
get |
Current hovering state of the selectable.
◆ IsSelected
bool GameBase.SelectableChanged.IsSelected |
|
get |
Current selection state of the selectable.