SpaceRTS - Starter Pack
1.3
- s -
SafeAssign() :
GameBase.ProxyRef
SafeClear() :
GameBase.ProxyRef
SamplePosition() :
NullPointerGame.NavMeshIntegration.NavMeshSpatialSystem
,
NullPointerGame.Spatial.SpatialSystem
Scan() :
SpaceRTSKit.FeedbackAndEffects.MaterialsCollector
ScreenPosToWorldPlane() :
GameBase.RTSKit.SceneBounds
SelectableChanged() :
GameBase.SelectableChanged
Set() :
NullPointerCore.Backend.Commands.CommandController
SetAsHighlighted() :
GameBase.SelectionSystem
SetAsHovering() :
GameBase.SelectionSystem
SetAsInvalid() :
SpaceRTSKit.FeedbackAndEffects.FXValidBuildLocation
SetAsValid() :
SpaceRTSKit.FeedbackAndEffects.FXValidBuildLocation
SetBuilder() :
NullPointerGame.BuildSystem.Buildable
SetDirect() :
GameBase.ProxyRef
SetEmpty() :
NullPointerCore.Backend.ResourceGathering.Storage
SetFull() :
NullPointerCore.Backend.ResourceGathering.Storage
SetProgress() :
SpaceRTSKit.FeedbackAndEffects.FXUnderConstruction
SetPropertyData() :
GameBase.ComponentProxy
Setup() :
NullPointerGame.Extras.ParticleAttractor
SetupBuild() :
NullPointerGame.BuildSystem.Builder
SetupCustomJobSlots() :
NullPointerCore.Backend.JobScheduling.SimpleScheduler
SetupEntityComponent() :
GameBase.GameEntityComponent
SetupGameEntity() :
NullPointerGame.BuildSystem.UnitConfig
,
SpaceRTSKit.Core.RTSShipConfig
,
SpaceRTSKit.Core.RTSUnitConfig
SetupGhost() :
NullPointerGame.BuildSystem.BuildHandler
SetupSelectionBox() :
GameBase.SelectionInput
ShouldBeVisible() :
SpaceRTSKit.UI.UIUnitInfo
ShouldHaveHUD() :
SpaceRTSKit.Core.RTSUnitHUD
Show() :
NullPointerGame.BuildSystem.BuildHandler
,
SpaceRTSKit.UI.RTSMessageDisplay
ShowAt() :
SpaceRTSKit.Core.PlaceMarker
ShowMoveMarkerAt() :
NullPointerGame.NavigationSystem.Navigation
ShowTargetedConfirmMarker() :
NullPointerGame.DamageSystem.Damageable
ShowTargetedMarker() :
NullPointerGame.DamageSystem.Damageable
ShowValidTargetMarker() :
NullPointerGame.DamageSystem.Damageable
Slot() :
NullPointerGame.ParkingSystem.Parking.Slot
SpawnedEvent() :
SpaceRTSKit.Core.UnitSpawner
SpawnFinal() :
NullPointerGame.BuildSystem.UnitConfig
SpawnQueued() :
SpaceRTSKit.Core.UnitSpawner
,
SpaceRTSKit.Core.UnitSpawnerInArea
Start() :
GameBase.GameEntity
,
GameBase.SelectionInput
,
NullPointerCore.CoreSystem.Player
,
NullPointerGame.BuildSystem.MobileBuilder
,
NullPointerGame.DamageSystem.AttackCapable
,
NullPointerGame.DamageSystem.ProjectileBeam
,
NullPointerGame.Extras.SimpleMoveSystem
,
NullPointerGame.NavigationSystem.Navigation
,
NullPointerGame.NavigationSystem.NavMeshNavigation
,
NullPointerGame.ParkingSystem.OrbitalParking
,
NullPointerGame.ParkingSystem.Parkable
,
NullPointerGame.ParkingSystem.QueuedWaitParking
,
NullPointerGame.ResourceSystem.ResourceCarrier
,
NullPointerGame.ResourceSystem.ResourceCollector
,
NullPointerGame.ResourceSystem.StorageController
,
SpaceRTSKit.Core.PlaceMarker
,
SpaceRTSKit.Core.RTSEntity
,
SpaceRTSKit.Core.SimpleAI
,
SpaceRTSKit.FeedbackAndEffects.ConstructFeedback
,
SpaceRTSKit.UI.RTSSelectionBoxUI
StartBuildProgress() :
NullPointerGame.BuildSystem.Builder
StartExtraction() :
NullPointerGame.ResourceSystem.ResourceCollector
StartMission() :
SpaceRTSKit.Core.RTSGameController
StartSelectionBox() :
GameBase.SelectionInput
StartSpawnBurst() :
SpaceRTSKit.Core.UnitSpawner
Stop() :
NullPointerCore.Backend.Commands.CommandController
StopMovement() :
NullPointerGame.NavigationSystem.Navigation
StopRebuild() :
NullPointerGame.Spatial.SpatialSystem
Storage() :
NullPointerCore.Backend.ResourceGathering.Storage
StorageBucket() :
NullPointerCore.Backend.ResourceGathering.StorageBucket
Store() :
NullPointerCore.Backend.ResourceGathering.Storage
,
NullPointerCore.Backend.ResourceGathering.StorageBucket
Generated by
1.8.13