Here is a list of all class members with links to the classes they belong to:
- r -
- radius
: NullPointerGame.BuildSystem.UnitConfig
, NullPointerGame.Spatial.BuildLocationValidator
, NullPointerGame.Spatial.SpatialCircleModifier
, NullPointerGame.Spatial.SpatialCylinderModifier
- RallyPointOffset
: NullPointerGame.BuildSystem.Builder
- RallyPointPosition
: NullPointerGame.BuildSystem.StaticBuilder
- range
: NullPointerGame.DamageSystem.AttackActionConfig
- Rate
: NullPointerCore.Backend.ResourceGathering.Collector
- Raycast()
: GameBase.RTSKit.SceneBounds
- raycastMask
: GameBase.SelectionInput
- readOnly
: GameBase.AttributeExtension.CustomAttribute
- Rebuild()
: NullPointerGame.Spatial.SpatialSystem
- ReCollectAll()
: NullPointerGame.Spatial.SpatialModifierCollector
- References
: NullPointerCore.DLLReplaceInfo
- RefIndex
: NullPointerCore.DLLReplaceInfo
- refname
: GameBase.ProxyRef
- Refresh()
: SpaceRTSKit.FeedbackAndEffects.MaterialsCollector
- RefreshCameraLookAt()
: SpaceRTSKit.FeedbackAndEffects.FXThrusters
- RefreshHalosIntensity()
: SpaceRTSKit.FeedbackAndEffects.FXThrusters
- RefreshIntensity()
: SpaceRTSKit.FeedbackAndEffects.FXThrusters
- RefreshNavMeshAgentData()
: NullPointerGame.NavigationSystem.NavMeshNavigation
- RefreshPosition()
: NullPointerGame.Spatial.BuildLocationValidator
- RefType
: GameBase.ProxyRef
- refType
: GameBase.ProxyRef
- Register()
: GameBase.GameScene
, NullPointerCore.CoreSystem.Player
, NullPointerGame.Spatial.SpatialModifierCollector
- RegisterObserver< T >()
: NullPointerCore.Backend.Messenger.MessageSink
- ReleaseRunRequest()
: NullPointerCore.Backend.JobScheduling.SimpleJob
- RemainingDistance
: NullPointerGame.NavigationSystem.Navigation
- Remove()
: GameBase.ComponentProxy
, NullPointerGame.ResourceSystem.StorageContainer
- RemoveAll()
: SpaceRTSKit.Core.GroupController
- RemoveAllHovering()
: GameBase.SelectionSystem
- RemoveAt()
: GameBase.ComponentProxy
- RemoveBucket()
: NullPointerCore.Backend.ResourceGathering.Storage
- removeDelay
: NullPointerGame.DamageSystem.Damageable
- RemoveHovering()
: GameBase.SelectionSystem
- removeOnExplode
: NullPointerGame.DamageSystem.Damageable
- RemoveOnInterrupt
: NullPointerGame.BuildSystem.Builder
, NullPointerGame.BuildSystem.MobileBuilder
, NullPointerGame.BuildSystem.StaticBuilder
- RemoveShip()
: SpaceRTSKit.Core.GroupController
- RemoveVolumeModifiers()
: NullPointerGame.NavMeshIntegration.NavMeshSpatialSystem
, NullPointerGame.Spatial.SpatialSystem
- renderer
: SpaceRTSKit.FeedbackAndEffects.MaterialsCollector.MeshDataInfo
- renderers
: SpaceRTSKit.FeedbackAndEffects.FXUnderConstruction
- ReplayGame()
: SpaceRTSKit.Core.RTSGameController
- RequestParkingSlot()
: NullPointerGame.ParkingSystem.Parkable
- RequestRunSlot()
: NullPointerCore.Backend.JobScheduling.SimpleJob
- RequireGameSystemAttribute()
: NullPointerCore.AttributeExtension.RequireGameSystemAttribute
- Reset()
: GameBase.GameSceneSystem
, NullPointerCore.Backend.Messenger.MessageSink
, NullPointerGame.Spatial.SpatialModifierCollector
- ResetZoomSpeed()
: GameBase.RTSKit.RTSCamera
- resource
: SpaceRTSKit.UI.RTSResourceUI
- ResourceID
: NullPointerCore.Backend.ResourceGathering.Collector
, NullPointerCore.Backend.ResourceGathering.Storage
, NullPointerCore.Backend.ResourceGathering.StorageBucket
- resourceID
: NullPointerGame.ResourceSystem.PlayerStorageSetter.Entry
- ResourceID
: NullPointerGame.ResourceSystem.ResourceCollector
- resourceID
: NullPointerGame.ResourceSystem.ResourceCollector
- ResourceID()
: NullPointerGame.ResourceSystem.ResourceID
- resourceID
: NullPointerGame.ResourceSystem.StorageContainer.InitParams
- resourceQtyText
: SpaceRTSKit.UI.RTSBuildableButton
, SpaceRTSKit.UI.RTSResourceUI
- resourceRequirement
: SpaceRTSKit.Core.RTSUnitConfig
- resourceRequirementPanel
: SpaceRTSKit.UI.RTSBuildableButton
- ResourcesCount
: NullPointerGame.ResourceSystem.ResourceSystem
- rollFactor
: NullPointerGame.NavigationSystem.Navigation.Data
- rollSpeed
: NullPointerGame.NavigationSystem.Navigation.Data
- rotSpeed
: NullPointerGame.NavigationSystem.Navigation.Data
- RTR
: SpaceRTSKit.UI.UIUnitInfo
- rtsScene
: SpaceRTSKit.UI.RTSUnitBuildUI
- runTime
: NullPointerGame.DamageSystem.Projectile