Here is a list of all class members with links to the classes they belong to:
- s -
- SafeAssign()
: GameBase.ProxyRef
- SafeClear()
: GameBase.ProxyRef
- SamplePosition()
: NullPointerGame.NavMeshIntegration.NavMeshSpatialSystem
, NullPointerGame.Spatial.SpatialSystem
- Scan()
: SpaceRTSKit.FeedbackAndEffects.MaterialsCollector
- scanAllDownInHierarchy
: SpaceRTSKit.FeedbackAndEffects.MaterialsCollector
- scanRoot
: SpaceRTSKit.FeedbackAndEffects.MaterialsCollector
- sceneBounds
: GameBase.RTSKit.RTSCamera
, NullPointerGame.BuildSystem.BuildHandler
, SpaceRTSKit.Core.GroupController
- ScreenPosToWorldPlane()
: GameBase.RTSKit.SceneBounds
- SecondsLeft
: SpaceRTSKit.Core.RTSGameController
- SelectableChanged()
: GameBase.SelectableChanged
- Selected
: GameBase.Selectable
- selectedColor
: SpaceRTSKit.FeedbackAndEffects.SelectionFeedback
- SelectedEntitiesCount
: GameBase.SelectionSystem
- Selecteds
: GameBase.SelectionSystem
- selectionAddedEntity
: GameBase.SelectionSystem
- selectionBox
: SpaceRTSKit.UI.RTSSelectionBoxUI
- selectionBoxAllowed
: GameBase.SelectionInput
- selectionBoxEnded
: SpaceRTSKit.UI.RTSSelectionBoxUI
- selectionBoxStarted
: SpaceRTSKit.UI.RTSSelectionBoxUI
- selectionCollider
: GameBase.Selectable
- selectionCriteria
: GameBase.SelectionInput
- selectionInput
: SpaceRTSKit.Core.HumanPlayerHandler
, SpaceRTSKit.UI.RTSSelectionBoxUI
- selectionMarker
: SpaceRTSKit.FeedbackAndEffects.SelectionFeedback
- SelectionOrder
: GameBase.Selectable
- selectionRemovedAll
: GameBase.SelectionSystem
- selectionRemovedEntity
: GameBase.SelectionSystem
- Set()
: NullPointerCore.Backend.Commands.CommandController
- SetAsHighlighted()
: GameBase.SelectionSystem
- SetAsHovering()
: GameBase.SelectionSystem
- SetAsInvalid()
: SpaceRTSKit.FeedbackAndEffects.FXValidBuildLocation
- SetAsValid()
: SpaceRTSKit.FeedbackAndEffects.FXValidBuildLocation
- SetBuilder()
: NullPointerGame.BuildSystem.Buildable
- SetDirect()
: GameBase.ProxyRef
- SetEmpty()
: NullPointerCore.Backend.ResourceGathering.Storage
- SetFull()
: NullPointerCore.Backend.ResourceGathering.Storage
- SetProgress()
: SpaceRTSKit.FeedbackAndEffects.FXUnderConstruction
- SetPropertyData()
: GameBase.ComponentProxy
- Setup()
: NullPointerGame.Extras.ParticleAttractor
- SetupBuild()
: NullPointerGame.BuildSystem.Builder
- SetupCustomJobSlots()
: NullPointerCore.Backend.JobScheduling.SimpleScheduler
- SetupEntityComponent()
: GameBase.GameEntityComponent
- SetupGameEntity()
: NullPointerGame.BuildSystem.UnitConfig
, SpaceRTSKit.Core.RTSShipConfig
, SpaceRTSKit.Core.RTSUnitConfig
- SetupGhost()
: NullPointerGame.BuildSystem.BuildHandler
- SetupSelectionBox()
: GameBase.SelectionInput
- shaderColorProperty
: SpaceRTSKit.FeedbackAndEffects.FXThrusters
- ShouldBeVisible()
: SpaceRTSKit.UI.UIUnitInfo
- ShouldHaveHUD()
: SpaceRTSKit.Core.RTSUnitHUD
- ShouldUpdateAutoAttack
: SpaceRTSKit.Commands.CmdAttackMove
, SpaceRTSKit.Core.RTSEntity
- Show()
: NullPointerGame.BuildSystem.BuildHandler
, SpaceRTSKit.UI.RTSMessageDisplay
- ShowAt()
: SpaceRTSKit.Core.PlaceMarker
- ShowMoveMarkerAt()
: NullPointerGame.NavigationSystem.Navigation
- ShowTargetedConfirmMarker()
: NullPointerGame.DamageSystem.Damageable
- ShowTargetedMarker()
: NullPointerGame.DamageSystem.Damageable
- ShowValidTargetMarker()
: NullPointerGame.DamageSystem.Damageable
- sides
: NullPointerGame.Spatial.SpatialCircleModifier
, NullPointerGame.Spatial.SpatialCylinderModifier
- sightDistance
: SpaceRTSKit.Core.RTSEntity
- sightMask
: SpaceRTSKit.Core.SimpleAI
- sightRadius
: SpaceRTSKit.Core.RTSUnitConfig
- size
: NullPointerGame.Spatial.SpatialBoxModifier
- Size
: NullPointerGame.Spatial.SpatialBoxModifier
- SizeDelta
: SpaceRTSKit.UI.UIProgressBar
, SpaceRTSKit.UI.UIUnitInfo
- Slot
: NullPointerCore.Backend.JobScheduling.SimpleJob
, NullPointerGame.ParkingSystem.Parking.Slot
- SlotPos
: NullPointerGame.ParkingSystem.Parking.Slot
- slotPos
: NullPointerGame.ParkingSystem.QueuedWaitParking
- SlotPos
: NullPointerGame.ParkingSystem.QueuedWaitParking
- slotSelectionCriteria
: NullPointerCore.Backend.JobScheduling.SimpleScheduler
- source
: NullPointerGame.DamageSystem.DamageType
- sourceEmitter
: NullPointerGame.DamageSystem.Projectile
- sourceEntity
: NullPointerGame.DamageSystem.Projectile
- SpaceLeft
: NullPointerCore.Backend.ResourceGathering.Storage
- Spatial
: NullPointerGame.Spatial.SpatialUpdate
- Spawned
: SpaceRTSKit.Core.UnitSpawner
- SpawnedEvent()
: SpaceRTSKit.Core.UnitSpawner
- SpawnFinal()
: NullPointerGame.BuildSystem.UnitConfig
- spawnInterval
: SpaceRTSKit.Core.UnitSpawner
- SpawnParking
: SpaceRTSKit.Core.UnitSpawner
- spawnParking
: SpaceRTSKit.Core.UnitSpawner
- spawnQueue
: SpaceRTSKit.Core.UnitSpawner
, SpaceRTSKit.Core.UnitSpawnerInArea
- SpawnQueued()
: SpaceRTSKit.Core.UnitSpawner
, SpaceRTSKit.Core.UnitSpawnerInArea
- spawnRadius
: SpaceRTSKit.Core.UnitSpawnerInArea
- spawnType
: SpaceRTSKit.Core.UnitSpawnerInArea.SpawnInfo
- speed
: NullPointerGame.DamageSystem.ProjectileMissile
, NullPointerGame.NavigationSystem.Navigation
- sqrTargetingPrecision
: NullPointerGame.NavigationSystem.Navigation
- Start()
: GameBase.GameEntity
, GameBase.SelectionInput
, NullPointerCore.CoreSystem.Player
, NullPointerGame.BuildSystem.MobileBuilder
, NullPointerGame.DamageSystem.AttackCapable
, NullPointerGame.DamageSystem.ProjectileBeam
, NullPointerGame.Extras.SimpleMoveSystem
, NullPointerGame.NavigationSystem.Navigation
, NullPointerGame.NavigationSystem.NavMeshNavigation
, NullPointerGame.ParkingSystem.OrbitalParking
, NullPointerGame.ParkingSystem.Parkable
, NullPointerGame.ParkingSystem.QueuedWaitParking
, NullPointerGame.ResourceSystem.ResourceCarrier
, NullPointerGame.ResourceSystem.ResourceCollector
, NullPointerGame.ResourceSystem.StorageController
, SpaceRTSKit.Core.PlaceMarker
, SpaceRTSKit.Core.RTSEntity
, SpaceRTSKit.Core.SimpleAI
, SpaceRTSKit.FeedbackAndEffects.ConstructFeedback
, SpaceRTSKit.UI.RTSSelectionBoxUI
- StartBuildProgress()
: NullPointerGame.BuildSystem.Builder
- StartExtraction()
: NullPointerGame.ResourceSystem.ResourceCollector
- StartMission()
: SpaceRTSKit.Core.RTSGameController
- StartSelectionBox()
: GameBase.SelectionInput
- StartSpawnBurst()
: SpaceRTSKit.Core.UnitSpawner
- State
: NullPointerCore.Backend.Commands.Command< T >
- staticBuildables
: SpaceRTSKit.Core.RTSUnitConfig
- Stop()
: NullPointerCore.Backend.Commands.CommandController
- StopMovement()
: NullPointerGame.NavigationSystem.Navigation
- stoppingDistance
: NullPointerGame.NavigationSystem.Navigation
- StopRebuild()
: NullPointerGame.Spatial.SpatialSystem
- Storage
: NullPointerCore.Backend.ResourceGathering.Collector
, NullPointerCore.Backend.ResourceGathering.Storage
, NullPointerCore.Backend.ResourceGathering.StorageBucket
- StorageBucket()
: NullPointerCore.Backend.ResourceGathering.StorageBucket
- Storages
: NullPointerGame.ResourceSystem.StorageContainer
, NullPointerGame.ResourceSystem.StorageController
- storageSource
: NullPointerGame.ResourceSystem.StorageController
- Store()
: NullPointerCore.Backend.ResourceGathering.Storage
, NullPointerCore.Backend.ResourceGathering.StorageBucket
- Stored
: NullPointerCore.Backend.ResourceGathering.Storage
, NullPointerGame.ResourceSystem.ResourceCollector
- StoredShips
: SpaceRTSKit.Core.RTSShipCarrier
- SystemsContainer
: GameBase.GameScene
- systemsContainerName
: GameBase.GameScene
- SystemsParent
: GameBase.GameScene