SpaceRTS - Starter Pack  1.3
Class Index
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  a  
Navigation.Data (NullPointerGame.NavigationSystem)   
  l  
  r  
SimpleAI (SpaceRTSKit.Core)   
DLLReplaceInfo (NullPointerCore)   SimpleJob (NullPointerCore.Backend.JobScheduling)   
AreaOfEffect (NullPointerGame.DamageSystem)   
  e  
LookAtCamera (NullPointerCore)   ReadOnlyAttribute (GameBase.AttributeExtension)   SimpleMoveSystem (NullPointerGame.Extras)   
AttackActionConfig (NullPointerGame.DamageSystem)   
  m  
RequireGameSystemAttribute (NullPointerCore.AttributeExtension)   SimpleScheduler (NullPointerCore.Backend.JobScheduling)   
AttackCapable (NullPointerGame.DamageSystem)   EffectDamage (NullPointerGame.DamageSystem)   ResourceCarrier (NullPointerGame.ResourceSystem)   Parking.Slot (NullPointerGame.ParkingSystem)   
AttackCapable.AttackInfo (NullPointerGame.DamageSystem)   EffectData (NullPointerGame.DamageSystem)   MaterialsCollector (SpaceRTSKit.FeedbackAndEffects)   ResourceCollector (NullPointerGame.ResourceSystem)   SpatialAreaAttribute (NullPointerGame.Spatial)   
AutoDestroy (NullPointerGame.DamageSystem)   EffectHeal (NullPointerGame.DamageSystem)   MD4 (NullPointerGame.Extras)   ResourceID (NullPointerGame.ResourceSystem)   SpatialAreaMaskAttribute (NullPointerGame.Spatial)   
  b  
CustomEventTrigger.Entry (NullPointerCore.Extras)   MaterialsCollector.MeshDataInfo (SpaceRTSKit.FeedbackAndEffects)   ResourcesMask (NullPointerGame.ResourceSystem)   SpatialBoxModifier (NullPointerGame.Spatial)   
PlayerStorageSetter.Entry (NullPointerGame.ResourceSystem)   Message (NullPointerCore.Backend.Messenger)   ResourceSystem (NullPointerGame.ResourceSystem)   SpatialCircleModifier (NullPointerGame.Spatial)   
Buildable (NullPointerGame.BuildSystem)   PlayerOwner.Events (NullPointerGame.Extras)   MessageSink (NullPointerCore.Backend.Messenger)   ResourceWarehouse (NullPointerGame.ResourceSystem)   SpatialCylinderModifier (NullPointerGame.Spatial)   
Builder (NullPointerGame.BuildSystem)   ExtractionFeedback (SpaceRTSKit.FeedbackAndEffects)   MobileBuilder (NullPointerGame.BuildSystem)   RTSBuildableButton (SpaceRTSKit.UI)   SpatialModifier (NullPointerGame.Spatial)   
BuildHandler (NullPointerGame.BuildSystem)   
  f  
  n  
RTSCamera (GameBase.RTSKit)   SpatialModifierCollector (NullPointerGame.Spatial)   
Builder.BuildItem (NullPointerGame.BuildSystem)   RTSCameraUI (SpaceRTSKit.UI)   SpatialSystem (NullPointerGame.Spatial)   
BuildLocationValidator (NullPointerGame.Spatial)   FXThrusters (SpaceRTSKit.FeedbackAndEffects)   Navigation (NullPointerGame.NavigationSystem)   RTSEntity (SpaceRTSKit.Core)   SpatialUpdate (NullPointerGame.Spatial)   
BuildQueueChanged (NullPointerGame.BuildSystem)   FXUnderConstruction (SpaceRTSKit.FeedbackAndEffects)   NavMeshNavigation (NullPointerGame.NavigationSystem)   RTSExitPanel (SpaceRTSKit.UI)   UnitSpawnerInArea.SpawnInfo (SpaceRTSKit.Core)   
  c  
FXValidBuildLocation (SpaceRTSKit.FeedbackAndEffects)   NavMeshSpatialSystem (NullPointerGame.NavMeshIntegration)   RTSGameController (SpaceRTSKit.Core)   StaticBuilder (NullPointerGame.BuildSystem)   
  g  
NavMeshSurfaceRefresh (NullPointerGame.Extras)   RTSHealthHUD (SpaceRTSKit.UI)   Storage (NullPointerCore.Backend.ResourceGathering)   
CmdAttack (SpaceRTSKit.Commands)   
  o  
RTSIngameHUD (SpaceRTSKit.UI)   StorageBucket (NullPointerCore.Backend.ResourceGathering)   
CmdAttackMove (SpaceRTSKit.Commands)   GameEntity (GameBase)   RTSMessageDisplay (SpaceRTSKit.UI)   StorageContainer (NullPointerGame.ResourceSystem)   
CmdBuildStructure (SpaceRTSKit.Commands)   GameEntityComponent (GameBase)   OrbitalParking (NullPointerGame.ParkingSystem)   RTSMissionTimerHUD (SpaceRTSKit.UI)   StorageController (NullPointerGame.ResourceSystem)   
CmdExtractResource (SpaceRTSKit.Commands)   GameScene (GameBase)   
  p  
RTSPlayer (SpaceRTSKit.Core)   
  u  
CmdMove (SpaceRTSKit.Commands)   GameSceneSystem (GameBase)   RTSPointerInput (SpaceRTSKit.UI)   
Collector (NullPointerCore.Backend.ResourceGathering)   GizmosExt (NullPointerCore.Extras)   Parkable (NullPointerGame.ParkingSystem)   RTSResourceUI (SpaceRTSKit.UI)   UIProgressBar (SpaceRTSKit.UI)   
Command (NullPointerCore.Backend.Commands)   GroupController (SpaceRTSKit.Core)   Parking (NullPointerGame.ParkingSystem)   RTSSelectionBoxUI (SpaceRTSKit.UI)   UIUnitInfo (SpaceRTSKit.UI)   
Command (NullPointerCore.Backend.Commands)   
  h  
Parkable.ParkingJob (NullPointerGame.ParkingSystem)   RTSShipCarrier (SpaceRTSKit.Core)   UnitConfig (NullPointerGame.BuildSystem)   
CommandController (NullPointerCore.Backend.Commands)   ParticleAttractor (NullPointerGame.Extras)   RTSShipConfig (SpaceRTSKit.Core)   UnitSpawner (SpaceRTSKit.Core)   
ComponentProxy (GameBase)   HelpBoxAttribute (GameBase.AttributeExtension)   PlaceMarker (SpaceRTSKit.Core)   RTSUnitBuildUI (SpaceRTSKit.UI)   UnitSpawnerInArea (SpaceRTSKit.Core)   
Conditionals (NullPointerCore.Backend)   HumanPlayerHandler (SpaceRTSKit.Core)   Player (NullPointerCore.CoreSystem)   RTSUnitConfig (SpaceRTSKit.Core)   DLLReplaceInfo.UnityReference (NullPointerCore)   
Conditionals (NullPointerCore.Backend)   
  i  
PlayerControlled (NullPointerCore.CoreSystem)   RTSUnitHUD (SpaceRTSKit.Core)   
  w  
Conditionals (NullPointerCore.Backend)   PlayerOwner (NullPointerGame.Extras)   RTSUtilities (NullPointerGame.Extras)   
Conditionals (NullPointerCore.Backend)   PlayerUnitsInView.IInViewListener (SpaceRTSKit.Core)   PlayerStorageSetter (NullPointerGame.ResourceSystem)   
  s  
Parking.WaitPoint (NullPointerGame.ParkingSystem)   
Conditionals (NullPointerCore.Backend)   RTSPlayer.IInViewListener (SpaceRTSKit.Core)   PlayerSystem (NullPointerCore.CoreSystem)   WaitUntilActionTriggered (NullPointerGame.Extras)   
ConstructFeedback (SpaceRTSKit.FeedbackAndEffects)   IMessageReceiver (NullPointerCore.Backend.Messenger)   PlayerUnitsInView (SpaceRTSKit.Core)   SceneBounds (GameBase.RTSKit)   
  z  
ContentPool (NullPointerGame.Extras)   StorageContainer.InitParams (NullPointerGame.ResourceSystem)   Projectile (NullPointerGame.DamageSystem)   Selectable (GameBase)   
CustomAttribute (GameBase.AttributeExtension)   Parkable.IParkingEvents (NullPointerGame.ParkingSystem)   ProjectileBeam (NullPointerGame.DamageSystem)   SelectableChanged (GameBase)   RTSCamera.ZoomStep (GameBase.RTSKit)   
CustomEventTrigger (NullPointerCore.Extras)   ISelectableCriteria (GameBase)   ProjectileMissile (NullPointerGame.DamageSystem)   SimpleMoveSystem.SelectableEvent (NullPointerGame.Extras)   
  d  
SimpleJob.ISlotChanged (NullPointerCore.Backend.JobScheduling)   ComponentProxy.ProxyData (GameBase)   SelectionFeedback (SpaceRTSKit.FeedbackAndEffects)   
SimpleScheduler.ISlotSelectionCriteria (NullPointerCore.Backend.JobScheduling)   ProxyRef (GameBase)   SelectionInput (GameBase)   
Damageable (NullPointerGame.DamageSystem)   
  j  
  q  
SelectionSystem (GameBase)   
DamageType (NullPointerGame.DamageSystem)   ShipMoveFeedback (SpaceRTSKit.FeedbackAndEffects)   
SimpleScheduler.JobSlot (NullPointerCore.Backend.JobScheduling)   QueuedWaitParking (NullPointerGame.ParkingSystem)   
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